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Videos – ..
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Category: Videos

Augmented Reality, Design, people, Persuasive Technologies, Theory, Videos

Uncovering the Grammar of VR

November 2, 2015

Saschka Unseld  Creative Director, Oculus Story Studio

In virtual reality, you are at the center of every story. Saschka Unseld, head of Oculus Story Studio, wants to keep you there, experiencing virtual worlds directly, with characters who interact with you in real time. You read a book and you watch a film, but in virtual reality, you experience a story. It’s told through your senses, and Unseld and his team are now discovering what that means—how characters should react to you, how to make your experience interactive and responsive. It’s a learning curve that’s just beginning—built on a heritage of storytelling but breaking down the fourth wall in a new way. Unseld shared some of what his studio is learning at this year’s Future of Storytelling Conference.

The studio has already released two short form experiences, Lost and Henry. The latter was intended to be a comedy, but as Unseld explained, it was difficult to keep if from being a tragedy:

With Henry, for example what we did, we thought, “Okay, let’s try to tell a comedy — typical slapstick kind of animated character comedy.”

The final film turned out to be more sad than funny. If you would cut it as a film, exactly the same thing, you would have a lot of laughs. But in VR, you don’t. If someone falls on their face right next to you, it’s not funny.

In cinema. you have something like the fourth wall, which means there is this wall between the story and the world and the audience. In VR, there is no such thing as a fourth wall, because in VR you are right there with the characters in the world.

Ambient Intelligence, Design, Internet of Things, Persuasive Technologies, Theory, Tools, Videos

FutureScapes – imagining the world in 2025

September 10, 2012

FutureScapes, an open collaboration project by Sony and Forum for the Future, aims to bring together a range of expert thinkers, designers, futurologists, writers (including those from The Economist’s Intelligence Unit and Wired Magazine) and you – the public – to explore the opportunities and challenges of life in 2025, and to consider the potential contribution that technology and entertainment can make in shaping a better, more sustainable future.

  • “FutureScapes is all about imagining what the world of 2025 will look like and the role technology could play in our lives.
  • To inspire you and provide a starting point for your thoughts we’ve come up with four different scenarios of the world we may be confronted with in 2025. These aren’t predictions of the future, but are intended to help us visualise the possibilities for our future and think about how we might plan for those possibilities now.
  • The written scenarios are a result of an open and collaborative process involving people across Sony and Forum for the Future, as well as leading futurologists and experts from a range of fields.

Watch videos
Download report

(via Bruce Sterling)

Ambient Intelligence, Conferences, Design, HCI, Internet of Things, people, Persuasive Technologies, playstudies, Theory, Videos

NESTA’s – Digital you event

September 8, 2012

Catch up on all the insights from our NESTA’s Digital You-Event which looked at telepresence and the psychology of electronic communications. This event explored how robotics and new collaboration tools can emulate being there in person, and how we can make better use of email and video conferencing without ‘information overload’

[vimeo http://vimeo.com/24513233]
Conferences, Design, HCI, Media Art, Videos

Gene hunting device

March 2, 2012

The premise of Raphael Kim‘s project at Design Interactions‘ work in progress show –which closed a couple of days ago at the Royal College of Art– contained all the ingredients to intrigue me: The falling cost and increase in speed of DNA sequencing has given rise to two extreme scientific worlds: giant pharmaceutical companies who trawl the Arctic Ocean in search of potent genes that would profit them in a lucrative cancer market; and DIY biologists who try to beat the system.

The designer imagined a gene hunting device that biohackers (who usually cannot afford to ‘trawl’ the oceans) would create to collect gene samples present in the air.

[vimeo http://vimeo.com/36388272]

The device would rely on rotifers, tiny animals capable of absorbing environmental DNA, that have been genetically programmed to start glowing as soon as a target gene is spotted in their environment. The rotifers sit inside a chamber attached to the gene hunting device, and wait for the targets to come near. This kind of “LED switch” can be obtained by fusing a commercially-available fluorescent gene with a part of rotifer’s own DNA (see image on the left).

A motor spins at high speed to draw the air onto the sampler while the outer mesh of the device protects the delicate samplers and filters out large, unwanted particles.

In-line with biohacking philosophy, these actions can be done, in theory, using an open-source data and hardware available to the public. Ever since the complete DNA sequence of human has been made public, genetic maps of other organisms have been published gradually, including those of rotifers, on free online database such as GenBank. Many other pieces of biohacking equipment can either be made at home or can be purchased on ebay.

Via Regine at we make money not art.

Ambient Intelligence, Conferences, Design, HCI, Internet of Things, Smart Objects, Theory, Videos

Designing for an Internet of Things

November 25, 2011

 

NESTA organised an event on Tuesday 22 November in London, that looked at the challenges of designing for an Internet of Things.The speakers: pioneers Usman Haque, founder of Pachube, and Matt Jones, formerly at the BBC, Dopplr and Nokia, and now a principal at design agency BERG.

Videos:
Part 1: Usman Haque (17:20)
Part 2: Matt Jones (18:58)
Part 3: Q&A (26:49)

Conferences, Persuasive Technologies, playstudies, Theory, Videos

Gaming for the better good

November 7, 2011
[youtube=http://www.youtube.com/watch?v=22pw_sO3O9g#t=1m43s] Discussion at the 2011 GSB Entrepreneurship Conference:

We spend over three billion hours a week playing online games. Games are engaging; they provide us with a sense of satisfaction and a chance to be part of something bigger than ourselves. What would happen if we applied these same dynamics to real world challenges? Learn how game thinking can be used to engage and empower participants to solve large-scale business, social, and educational challenges.

HCI, Internet of Things, Smart Objects, Videos

Sense-roid jacket will give you a hug

June 22, 2011

Experts say that hugs are important in the development of the child if dispensed during the appropriate moments, and it could build up one’s confidence in the long run. Well, for those who grew up with a lack of hugs and realized through counselling sessions and self-reflection moments that this could be the reason you do have some social hang ups, or rather, causing you to behave the way you do to a certain extent, here is the Sense-Roid jacket that might give you more hugs than you bargained for. Sense-Roid inventors hope to see this unique jacket function as a form of therapy to those who are far away from you, or perhaps being stuck in a traffic jam that hardly moved for hours on end.

Video


More information at Kajimoto Laboratory.

via ubergizmo and via Akihabara News

Ambient Intelligence, Conferences, Design, HCI, Internet of Things, Theory, Videos

Natural user interfaces are all about alignment

June 19, 2011
August de los Reyes, design director of Artefact Group (formerly of Microsoft Surface), was one of the speakers at MIX11, a Microsoft organised gathering of developers, designers, UX experts and business professionals “creating the most innovative and profitable consumer sites on the web”. In his excellent talk August wowed the audience with his talk on 21st Century Design and how the future thinking of design is changing. He advocates that natural user interfaces are all about alignment (rather than usability), and argues that we rethink the design process and focus on motivation, needs, positive emotion, learnability, adaptability, and revolutionary changes. This is in contrast to a [more conventional] user-centric design which puts faith in the users (who often don’t know what, why, and how they like something), and incremental design evolution.Watch video

(via designstores and  UX Strategy)

Ambient Intelligence, Internet of Things, Persuasive Technologies, Smart Objects, Theory, Videos

Digital Nation – Life on the Virtual Frontier

March 5, 2011
In Digital Nation: Life on the Virtual Frontier, FRONTLINE presents an in-depth exploration of what it means to be human in a 21st-century digital world.Continuing a line of investigation she began with the 2008 FRONTLINE report Growing Up Online, award-winning producer Rachel Dretzin embarks on a journey to understand the implications of living in a world consumed by technology and the impact that this constant connectivity may have on future generations. Joining Dretzin on this journey is commentator Douglas Rushkoff, a leading thinker and writer on the digital revolution — and one-time evangelist for technology’s positive impact.

Watch documentary(90 mins.)

See also this article on Salon.com and this thoughtful reflection by Henry Jenkins.

Via: puttings things first

Design, Internet of Things, people, Videos

OpenIDEO: A New Collaboration Platform for Designers

August 10, 2010

by Francisco Noguera

This week saw the launch of OpenIDEO, a new collaboration platform where you can literally work with IDEO staff and other design thinkers around the world. OpenIDEO was conceived to encourage collaboration and apply the principles of design thinking to critical social challenges.  A catchy video with an accent whose origin I’ve not yet deciphered (IDEO’s take on the “About Us” section) explains in a couple of minutes how you can actually contribute to design-driven solutions to social challenges, while increasing your Design Quotient and creating a name for yourself as a capable “designer for social impact.”

The days when you needed an introduction to get your resume to the right person are long gone. If you want to work with IDEO, go and do it. Start by collaborating on the fascinating challenge related to affordable private schools, part of the Enterprising Schools project of Grey Matters Capital.

This post originally appeared on NextBillion.

Design, HCI, Theory, Videos

Stanford – Human-Computer Interaction Seminar

May 19, 2010
The videos of the “CS547. Human-Computer Interaction Seminar (Seminar on People, Computers, and Design)”  coordinated by Terry Winograd are available online.

Below you find the 2008-2009 speakers:

September 26, 2008 – Tristan Harris , Apture
New models for browsing (video)

October 3, 2008 – David Merrill, MIT Media Lab
Natural Interactions with Digital Content (video)

October 10, 2008 – Karrie Karahalios, Univ. of Illinois, Urbana Champaign
Visualizing Voice (video)

October 17, 2008 – Jesse James Garrett, Adaptive Path
Aurora: Envisioning the Future of the Web (video)

October 24, 2008 – Peter Pirolli, PARC
Information foraging theory (video)

October 31 , 2008 – Justine Cassell, Northwestern University
Building Theories: People’s Interaction with Computers (video)

November 7, 2008 – Merrie Morris, Microsoft Research
SearchTogether and CoSearch: New Tools for Enabling Collaborative Web Search (video)

November 14, 2008 – Gail Wight, Stanford Dept. of Art and Art History
Unreasonable Interactions (video)

November 21, 2008 – Sergi Jordà
Exploring the Synergy between Live Music Performance and Tabletop Tangible Interfaces: the Reactable (video)

December 5, 2008 – Jaroslaw Kapuscinski, Stanford Dept. of Music
Composing with Sounds and Images (video)

January 9, 2009 – Todd Mowry, CMU
Pario: the Next Step Beyond Audio and Video (video)

January 16, 2009 – Hayes Raffle, Nokia Research
Sculpting Behavior – Developing a tangible language for hands-on play and learning (video)

January 23, 2009 – Dan Saffer, Kicker Studio
Tap is the new click (video)

January 30, 2009 – Bobby Fishkin, ReframeIt
Social Annotation, Contextual Collaboration and Online Transparency (video)

February 6, 2009 – Bjoern Hartmann, Stanford HCI Group
Enlightened Trial and Error – Gaining Design Insight Through New Prototyping Tools (video)

February 13, 2009 – Vladlen Koltun, Stanford CS
Computer Graphics as a Telecommunication Medium (video)

February 20, 2009 – Michal Migurski & Tom Carden, Stamen Design
Not Invented Here: Online Mapping Unraveled (video)

February 27, 2009 – Sep Kamvar, Stanford University
We Feel Fine and I Want You To Want Me: Case Studies in Internet Sociology (video)

March 6, 2009 – Jeff Heer, Stanford HCI Group
A Brief History of Data Visualization (video)

March 13, 2009 – Barry Brown, UCSD
Experts at Play (video)

April 3, 2009 – John Lilly and Mike Beltzner, Mozilla Foundation
Firefox, Mozilla & Open Source — Software Design at Scale (video)

April 10, 2009 – Clara Shih, Salesforce.com
Social Enterprise Software Design (video)

April 17, 2009 – Alex Payne, Twitter
The Interaction Design of APIs (video)

April 24, 2009 – Jim Campbell, electronic artist
Far Away Up Close (video)

May 1, 2009 – Gary and Judy Olson, UC Irvine
What Still Matters about Distance? (video)

May 8, 2009 – Dan Siroker, Carrotsticks
How We Used Data to Win the Presidential Election (video)

May 15, 2009 – Scott Snibbe, Snibbe Interactive
Social Immersive Media (video)

May 22, 2009 – Will Wright, Maxis / Electronic Arts
Launching Creative Communities: Lessons from the Spore community experience (video)

May 29, 2009 – Robert Kraut, Carnegie Mellon
Designing Online Communities from Theory (video)

Archived lectures from CS547 can also be downloaded from iTunes.

Via: putting things first

HCI, Internet of Things, people, playstudies, Theory, Videos

Hiroshi Ishiguro – Geminoid

April 25, 2010

Professor Hiroshi Ishiguro (石黒浩 Ishiguro Hiroshi) is director of the Intelligent Robotics Laboratory, part of the Department of Systems Innovation in the Graduate School of Engineering Science at Osaka University, Japan. A notable development of the laboratory is the actroid, a humanoid robot with lifelike appearance and visible behaviour such as facial movements.

In robot development, Professor Ishiguro concentrates on the idea of making a robot that is as similar as possible to a live human being; at the unveiling in July 2005 of the “female” android named Repliee Q1Expo, he was quoted [1] as saying “I have developed many robots before, but I soon realised the importance of its appearance. A human-like appearance gives a robot a strong feeling of presence. … Repliee Q1Expo can interact with people. It can respond to people touching it. It’s very satisfying, although we obviously have a long way to go yet.” In his opinion, it may be possible to build an android that is indistinguishable from a human, at least during a brief encounter.

Ishiguro has made an android that resembles himself, called the Geminoid. The Geminoid was among the robots featured by James May in his 5 October 2008 BBC2 documentary on robots Man-Machine in his series Big Ideas. Update: Ishiguro has been listed as one of the 15 Asian Scientists To Watch by Asian Scientist Magazine on 15 May 2011.

Books

List at Osaka university website

Papers

List at Osaka university website

 

Ambient Intelligence, Internet of Things, Videos

Media: Ambient Personalities & Data POV

March 4, 2010

Media: Ambient Personalities & Data POV

Nutrimatic Drink Dispenser (Sirius Cybernetic Corporation Genuine People Personality):

[youtube=http://www.youtube.com/watch?v=jv2728FUmxE&feature=player_embedded]

Ambient Social Effects:

[youtube=http://www.youtube.com/watch?v=T3hV1qSF-3U&feature=player_embedded]
HCI, Internet of Things, people, Smart Objects, Theory, Videos

Video-interviews of Danah Boyd and Sherry Turkle

February 14, 2010
Danah Boyd, a social media researcher at Microsoft Research, and Sherry Turkle, MIT Professor of the Social Studies of Science and Technology, were interviewed for Digital Revolution, an open source documentary that takes stock of 20 years of change brought about by the World Wide Web.

Danah Boyd interview – USA
Danah Boyd is a social media researcher at Microsoft Research. She met with Aleks Krotoski to discuss the changes in young people’s behaviour when online, their attitudes to privacy and the importance that might be placed upon building their identities online.

Sherry Turkle interview – USA
Sherry Turkle is Abby Rockefeller Mauxe Professor of the Social Studies of Science and Technology at MIT. She met with Aleks Krotoski to discuss the issues of privacy, communication and identity in the web-connected world.

Also published are interviews with Doug Rushkoff (author, teacher, columnist and media theorist), discussing the realities of ‘free’ content and services on the web, and Gina Bianchini (CEO and co-founder of Ning), speaking about online social networks and the changing nature of relationships and human interactions in the connected world of the web.

Ambient Intelligence, Conferences, Design, HCI, Internet of Things, Media Art, playstudies, Smart Objects, Theory, Videos

LIFT09 France videos online

October 9, 2009
The first LIFT France conference on Video.

Lift founder Laurent Haug and Lift France chair Daniel Kaplan will explain the theme and organization of the conference.

Initial and necessary challenge: “Technology & Society: Know your History!”
Is technology liberating us or enslaving us? Hardly a new question, says Dominique Pestre… He will thus challenge us to raise our level of thinking and, in searching for an answer, to embrace dissensus and complexity: How can we welcome techno-skeptics in order to produce more sustainable technologies? Can we really believe that green techs will allow us to avoid drastic (and collective) choices on how we live? How can the interaction between markets, democracy, usage, science, code, become more productive?
Keynote: Dominique Pestre, historian of Science, EHESS, Paris

Changing Things (1) – The Internet of Things is not what you think it is!
If the “Internet of things” was just about adding chips, antennas and interactivity to the things we own, it would be no big deal. Discover a wholly different perspective: Open, unfinished objects which can be transformed and reprogrammed by their users; Objects that document their own components, history, lifecycle; Sensitive and noisy objects that capture, process, mix and publish information. Discover an Internet of Things which intends to transform the industrial world as deeply as the current Internet transformed the world of communication and media.
Keynote: Bruce Sterling, writer, author of Shaping Things
They do it for real: Usman Haque (haque :: design + research / Pachube) and Timo Arnall(Elastic Space)

Video: Timo Arnall: “Making Things Visible” [22:13] A designer and researcher at Oslo School of Architecture, Timo Arnall offers here his perspective about networked objects and ubiquitous computing. His presentation, and the intriguing design examples he takes, highlights two phenomena. On the one hand, he describes how sensors and RFIDs can enable to “make things visible” as the title of his presentation expresses. On the other hand, he shows the importance of going beyond screen-based interactions.

Changing Things (2) – Fab Labs, towards decentralized design and production of material products
Existing or unheard-of things, designed, modified, exchanged and manufactured by individuals or entrepreneurs anywhere in the world; Local workshops equipped with 3D printers and digital machine-tools, able to produce (almost) anything out of its 3D model; P2P object-sharing networks… Are “Fab Labs” heralding a new age of industrial production?
Keynote: Mike Kuniavsky, designer, ThingM
They do it for real: Alexandra Deschamps-Sonsino (Tinker.it) and Michael Shiloh (OpenMoko / MakingThings)

Changing Innovation (1)- The end of IT
Today, corporate information systems are innovation’s worst enemies. They set organizations and processes in stone. They restrict the enterprise’s horizons and its networks. They distort its view of the world. But ferments of change emerge. Meet those who breathe new air into current organizations, those who design tomorrow’s Innovation Systems.
Keynote: Marc Giget (Cnam)

They do it for real: Euan Semple (Social computing for the business world) and Martin Duval (Bluenove)

Changing Innovation (2) – Innovating with the non-innovators
Innovating used to be a job in itself. It has become a decentralized procès which includes, in no particular order, researchers, entrepreneurs, designers, artists, activists, and users who reinvent the products they were supposed to consume. Why is that important? What does it really change? And where will it stop? WILL it stop somewhere?
Keynote: Catherine Fieschi, Counterpoint/British Council
They do it for real: Marcos Garcia (Madrid’s Medialab-Prado) and Douglas Repetto, artist and founder of Dorkbot

Takeaways: Nathalie Kosciusko-Morizet’s thoughts from Lift
NKM“, 35, is Minister of State to the Prime Minister, with responsibility for Forward Planning and Development of the Digital Economy. Known as an activist for sustainable development, she was minister in charge of Ecology between 2007 and 2009.

Video: Nathalie Kosciusko-Morizet’s takeaways (FR) [43:52]

Changing the Planet (1)- Sustainable development, the Way of Desire
What if global warming and the exhaustion of natural resources were in fact, initially, design problems? How do we move from bad, unsustainable design to a design – of goods, services, systems – that is sensitive and sustainable, durable and beautiful, sensible and profitable? Could we build sustainable growth on desire as well as reason, on creativity as well as regulation? Short answer: Yes!
Keynote: Dennis Pamlin, WWF, author of “Sustainability @ the Speed of Light”
They do it for real: John Thackara (Doors of Perception) and Elizabeth Goodman (designer, confectious.net)

Video: Dennis Pamlin: Changing the Planet [23:50] Dennis Pamlin, who is Global Policy Advisor for the WWF, introduces the ecological challenges we face and contrast them with most of the technological progresses. His talk delineates a set of filters to understand how to judge innovation on conjunction with the long-term consequences they might have on the planet.

Video: John Thackara: Changing the Planet [23:14] John Thackara, who is director of Doors of Perception, gives a provocative talk about the role of design in finding solutions to the ecological crisis. After inviting us to avoid terms such as “future” or “sustainable” as they maintain a certain distance to the problem we face, he shows a rich set of projects he participated in. He makes the important point that the resources to be put in place already exist and that they might not necessitates complex technological developments.

Changing the Planet (2) – Co-producing and sharing environmental consciousness
Planetary climate change is too large a challenge for each individual. It can quickly become abstract, technical, remote. How can we reconnect individual aspirations, personal and daily choices, to global challenges? How can we all become part of environmental measurement, evaluate and compare the impact of our own activities, become parts of our collective environmental consciousness?
Keynote: Gunter Pauli, ZERI (Zero Emissions Research & Initiatives)

They do it for real: Frank Kresin (Waag Society) and François Jegou (SDS-Solutioning / Sustainable Everyday)

Video: Gunter Pauli: Changing the Planet [55:14] Gunter Pauli, who founded and directs ZERI, the “Zero Emissions Research Initiative” of the United Nations University in Tokyo, spoke about redesigning manufacturing processes into non-polluting clusters of industries.

Conditional Future
“The best way to predict the future, is to invent it”, said Alan Kay (and Buckminster Fuller). That is only true if as many of us as possible are given the opportunity to discuss, build, experiment and reflect upon their present and their future. Three speakers describe the conditions required to make that possible.
Rob van Kranenburg (Fontys Ambient Intelligence, Council) and Jean-Michel Cornu (Fing)

Via: puttings things first

Ambient Intelligence, HCI, people, Persuasive Technologies, Smart Objects, Theory, Videos

Mechanical Love

January 25, 2009

Can a human love a robot? Can a robot love a human? Mechanical Love is a documentary on the interrelationship between robots and humans.

The film portrays people who in different ways enjoy a close relationship with a robot. We meet an old German woman who desperately seeks to keep her memories alive through talking with a baby seal robot called Paro. We also meet Professor Ishiguro who is developing androids, and who, in his current work on his own geminoid, wonders what it takes to be human.

The film takes us from the high temple of robot technology, Tokyo, Japan, to Braunschweig in Germany, to Italy and back to Copenhagen in Denmark. By this world tour director Phie Ambo seeks to highlight the human need for love and our craving to be loved by others – perhaps the two most important aspects of life. Through the main characters, she also examines the cultural differences in how we accept emotional robots in the East and the West.

The robot is no longer just a mechanical gadget that sits inside your coffee machine or performs monotonous, mechanical work, but made to provide meaningful presence. Welcome to the brave new world.